Note: Sphere access is listed for those entities that grant clerical spells. Complete is all spell levels, Major is access up to 4th level spells, Minor is access of up to 2nd level spells only, Additional are spells permissible to the clergy seperate from normal sphere limitations.
Symbol: Disc with a curved line (horizon)
Align: N
"Dweller on the Horizon." This god is known as the deity of travel and distance. He has urban temples and roadside shrines scattered across the land that can provide some shelter to weary travellers. Bread and cheeses are often found in the small highway shrines which may be consumed by any wayfarer even if they cannot make a donation. Merchants, adventurers, itinerants, and some highwaymen and explorers pay homage to this deity.
Spheres:
Complete: Astral, Elemental, Healing, Summoning, Travel, Weather,
Major: Combat, Divination, Guardian, Necromantic
Minor: Protection
Additional:
Symbol: Flying dove (ivory inlaid silver or platinum)
Align: NG
Known as "The Forgiver" by her followers and her enemies for her unmatched mercy. She requires much of her worshipers but she is kind and forgiving above all else. All are welcome to join her following without exception and even some monstrosities have been known to forgo their destructive pasts and devote their lives to the service of others after her example.
Spheres:
Complete: Charm, Divination, Guardian, Healing, Necromantic (less animate dead), Protection
Major: Sun, Wards
Minor: Summoning
Additional: create food and water, prayer,
Symbol: Unicorn horn
Align: NG
Anastaere is the patroness of all folk who dwell in the woodlands and earn their livelihoods from this environment. She teaches respect of the forests to her people and is known to have a few druids among her following but these are known to be the most radical of her peoples. She is looked to by rangers, foresters, trappers, hunters, woodcutters, and other who live in or around forest environments. Those who abuse the forest are known to suffer retribution from Anaestaere and she has worked in conjunction with Olaeráan to combat great destruction.
Spheres:
Complete: Animal, Combat, Weather, Sun, Plant, Healing
Major: Elemental, Creation, Summoning
Minor: Protection, Charm
Additional: conjure animals
Symbol: Wooden billet, starburst, crumpled hat
Align: LG(N)
"of the Cudgel." Borimond's numerous clergy stress traditional values, faith, honesty, purity of heart, hard work, and loyalty to Borimond. Many small villages have only a shrine to Borimond as others have been driven out by the tireless priesthood of this god and his strong message. The community values stressed are probably one reason why his priests make so many converts. A great rivalry exists between the priests of Borimond and Cerdic due to their conflicting doctrines.
Spheres:
Complete: Charm, Combat, Divination, Healing, Necromantic
Major: Protection, Summoning
Minor: Creation, Guardian
Additional: dispel evil, succor
Symbol: Black circle with seven stars
Align: NG
"The Far Wanderer." While Celestian's brother, Aetheldan chose the distances of the world, Celestian was drawn to the endless reaches of the stars. He is looked to by astrologers, sages, many mages, and those who travel the great distances of the astral planes for guidance. Many ancient temples (observatories) of this god can be found around Telurr falling into disrepair. It is evident that at one time his influence was much greater than it is today. Many wonder when he will return to set his affairs aright, but he has not been seen for a great while and although his priests offer reassurances, no one knows when or if he will.
Spheres:
Complete: Astral, Creation, Combat, Divination, Guardian, Healing, Sun
Major: Necromantic, Travel
Minor: Protection, Charm
Additional: abjure, gate, word of recall
Symbol: The Silvery Sun
Align: LN(G)
"of the Blinding Light." Cerdic's path allows no deviation but give absolute assurance of rightness to his many followers. His clergy instruct his worshipers in the doctrine of the One True Way, his strict but rewarding path toward enlightenment, completeness, and devotion. The followers of Cerdic are often fanatical and very competent. His silver-white temples often serve as a warning to would-be attackers to find easier prey elsewhere. This sect is often at odds with others and is engaged in a bitter feud with the followers of Borimond. These two sects seek to thwart each others goals whenever possible.
Spheres:
Complete: Astral, Combat, Healing, Sun,
Major: Charm, Divination, Protection
Minor: Guardian, Summoning
Additional: cure blindness, produce flame, sunburst
Symbol: Eye in a pentagram
Align: N
"The Uncaring." Cor is the Lord of All Magics, the Possessor of Knowledge, and the Arch-mage of All Deities. As such he is looked to by mages, mystics, scholars, savants, and sages of all types. He is said to ponder the very workings of the Multiverse from the huge grey throne in his castle which sits at at central nexus of the swirling maelstrom of Concordant Opposition. His followers often believe that knowledge is the ultimate goal of mankind and many will go to great lengths to uncover new truths. Cor seems aloof compared to other gods and doesn't seem to interfere in divine politics. His only known dealings are with Tirab.
Spheres:
Complete: Astral, Charm, Combat, Divination, Elemental, Summoning
Major: Healing, Guardian, Necromantic
Minor: Protection, Sun
Additional: dispel magic
Symbol: Quarter-moon
Align: CG
Corellon represents the highest ideals of elvenkind and so most of "his" followers are elves. Poetry, music, arts, crafts, and magic are all studied by this deity. Many artisans and musicians pay homage to the skill of Corellon, even those who are not elvish. It is said that Corellon is responsible for banishing Lolth from the Upperworld in an epic battle that set off the War of the First Age.
Spheres:
Complete: Astral, Charm, Creation, Healing, Necromantic (less animate dead), Summoning
Major: Divination, Elemental
Minor: Plant, Sun, Weather
Additional: dispel magic, remove curse
Symbols: Vary
Align: NE
Few daemon masters have followers on Telurr, although a few are known to plague Kahlom. Lendoor has also claimed a few isolated cults of Anthraxus which they say have been dealt with. The rumors about the existence of the Society of Charon are probably false.
Spheres: Vary (suggestions follow)
Complete: Astral, Summoning
Major: Charm, Combat, Necromantic
Minor: Sun (reversed)
Additional:
Symbol: Antlered deer skull
Align: NE
Dastak "the Hunter" is the liege of those who crave blood hunts and the wanton destruction of terrified prey. It is said few if any escape his relentless pursuit. He is looked to by many who have forsaken the gods of the Divine Family for the dark lure of the Elder Powers. He is worshipped by hunters, witches, stalkers, bounty hunters, and some cannibals.
Spheres:
Complete: Charm, Combat, Healing, Necromantic (less animate dead)
Major: Animal (less animal friendship), Creation, Protection, Weather
Minor: Plant
Additional: commune, locate object, skullcount
Symbols: Vary
Align: CE
Most unique, powerful, plane-travelling denizens of the Outer Planes have some influence on the Prime material and the Lords of the Abyss are no exception. There are groups scattered across Telurr that serve many of the demon Princes, having dedicated clergy and followers of their awful master. Orcus is known to actively pursue conquests on other planes.
Spheres: Vary (suggestions follow)
Complete: Astral, Summoning
Major: Charm, Combat, Necromantic
Minor: Sun (reversed)
Additional:
Symbols: Vary
Align: LE
Most of the arch-devils of Hell have organizations on Telurr. They are known to offer incentives to followers and to greatly reward their clergy. Many seeking power and wealth are drawn towards the lures offered by the Hierarchy of the Planes of Hell.
Spheres: Vary (suggestions follow)
Complete: Astral, Summoning
Major: Charm, Combat, Necromantic
Minor: Sun (reversed)
Additional:
Symbol: Rune of Pursuit
Align: CG
"The Summoner," is the deity of individuality, freedom, and self- protection. His worshipers are the hated enemies of tyrannical leaders, slavers, and any others who abridge life or freedom. Often, authority figures such as city watch have trouble with the proponents of Ealdwin because they constantly seek to insure the rights of the individual versus the rights of the state. They are known to engage in lengthy court battles over what many peasants feel are minor points, but are generally well liked by the downtrodden. They are recognizable by the rune of pursuit which is their symbol.
Spheres:
Complete: Charm, Combat, Guardian, Healing, Necromantic (less animate dead), Summoning
Major: Divination, Protection, War
Minor: Sun
Additional: commune, dispel evil
Symbol: Skull and scythe
Align: NE
This dreaded god is the Foe of Good, Hater of Life, Bringer of Darkness, King of All Gloom, Reaper of Flesh. He is revered by all those who seek greatest evil for their enjoyment and gain. It is known that his secret following is the hated foe of all who strive for kindness, mercy, honor, or good. His peoples have struck at the Knights of Mitric, the Order of Densran, and are even blamed for the death of several of the Knights of the Holy Shielding.
Spheres:
Complete: Astral, Combat, Healing (reversed), Guardian, Necromantic (reversed)
Major: Sun (reversed), Protection
Minor: Charm
Additional: obscurement, quest, succor, transmute water to dust, word of recall
Symbol: White ring on a gray background
Align: LN
Fainen is the patron of the ascetic, the master of self-control, and a student of harmony. She is looked to mainly by monks but she is revered by many who desire control and spiritual understanding. Her followers follow stricly ordered lives and usually limit themselves to the quest for enlightenment.
Spheres:
Complete: Astral, Charm, Combat, Divination, Guardian, Healing, Protection
Major: Law, Summoning
Minor: Sun
Additional: word of recall
Symbol: Unwinking eye
Align: LE
"He-Who-Watches." Gruumsh is primarily the god of the many warlike humanoid races that inhabit the mountains and plains of Telurr. Orcs, goblins, hobgoblins, gnolls, and bugbears are known to worship him and he enjoys watching them overrun the lands of men. He has been engaged in a war with Corellon since the beginning of time and will waste no opportunity to humiliate or destroy his old foe. He also is locked in a bitter contest with Hathuum for control of his humanoid worshipers. Due to the hatred these gods show towards one another, their followers are always at war.
Spheres:
Complete: Charm, Combat, Necromantic
Major: Creation , Elemental, Healing, Protection
Minor: Divination, Guardian, Summoning
Additional: commune
Symbol: Red drop of blood
Align: CE
"The Many." Hathuum is the deity of capricious malice, hate, envy, and panic. He has human as well as humanoid followers, for he is said to greatly reward his faithful servants. His temples are usually hidden but his people often arrive at the scenes of battle to practice their worship in the ways they enjoy most. Hathuum is currently engaged in a merciless war with Gruumsh. Followers of these deities will attack each other on sight. Some human warriors, thieves, assassins, and barbarians find Hathuum's ideals most suitable for them, but few openly admit this dangerous belief.
Spheres:
Complete: Charm, Combat, Healing, Necromantic
Major: Creation , Elemental, Protection, Summoning (less call woodland beings), War
Minor: Divination, Guardian,
Additional: commune
Symbol: Three barracuda
Align: LN
"Goddess of Water Voyages." This lady of the seas is the patron deity of many who travel the rivers and oceans of the world. She is on fair terms with Nereus and they even work together on occasion when they deem it necessary to protect the seas and the life within them. When proper respect is given her she is known to be a forbearing goddess and she has many temples on coasts and rivers. Sailors, merchant shipmen, island dwellers, and sea adventurers all revere her and seek her blessings.
Spheres:
Complete: Elemental (water-based), Guardian, Healing, Summoning, Travel, Weather
Major: Protection
Minor: Animal
Additional:
Symbol: Eye of Possession
Align: NE
Iarulac's greatest pleasures are woe and wickedness and she delights in evil sendings plagues, droughts, nightmares, and the like. She is feared by even the princes of Hades and dukes of Hell. Her followers spread disease and suffering whenever they can and must be most secretive, for they fear the wrath of those (even others of evil ilk) who detest what she stands for. It is unknown how far-reaching the worship of Iarulac has spread.
Spheres:
Complete: Astral, Combat, Healing, Necromantic, Plagues, Summoning
Major: Charm, Divination, Sun (reversed)
Minor: Guardian
Additional: dispel magic, earthquake, giant insect, insect plague, quest, succor , transmute water to dust, true seeing, word of recall
Symbol: Grinning human skull
Align: CE
"The Old." Iuz is the first known godling of Chaotic Evil, and his treachery and wickedness are infamous throughout the Empire. He is known to rule his people from the cursed city of Molog and he is thought to be involved in the politics of many evil organizations in one way or another. Great enmity exists between Iuz and Borimond. This war is carried on between the servants of the two as well. Iuz is thought to have great influence with the slave guild and the Black Riders.
Spheres:
Complete: Combat, Guardian, Healing, Necromantic, Summoning
Major: Charm, Divination, Sun (reversed)
Minor: Protection
Additional:
Symbol: Rune of Desire
Align: CG
Jhanna is the goddess of lust and excess. She is revered by pleasure-seekers, many aristocrats, prostitutes, newlyweds, the libidinous, and those who think spiritual enlightenment follows from fleshly delight. Her temples are found in most large cities and on many islands off the Rheeven coast. Her temples are lavishly appointed and take in ample donations even though they have few self-proclaimed adherents. Athough her clergy are not often thought of as powerful compared to those of other sects, they are sometimes consulted by wise leaders for their knowledge of current mortal affairs.
Spheres:
Complete: Charm, Divination, Healing
Major: Creation, Protection, Sun
Minor: Guardian
Additional:
Symbol: Sword
Align: N
"Warmonger." Kord is the god of warfare. He is revered by warriors, generals, berserkers, barbarians, and mercenaries. His temples are found on many famous battlefields and in most major cities. He has few allies, but a strange truce does exist between the followers of Kord and those of Trumas. His priests are known for their fearlessness and ability in combat. Many of his clergy serve the greatest generals of the day as personal advisors.
Spheres:
Complete: Combat, Healing, Necromantic, War
Major: Protection, Summoning
Minor: Charm, Divination, Elemental, Sun
Additional: free action, quest
Symbol: Spider
Align: CE
"Demon Queen of Spiders." Lolth is the powerful and feared demon Lord who rules the dark elves. She is known to have retreated with her people into the Underworld at the beginning of the Second Age and the legendary Drow are thought by some to still reside there. Lolth and Corellon are legendary rivals and the followers of both despise each other and will seek to destroy one another whenever in direct confrontation.
Spheres:
Complete: Astral, Charm, Creation, Divination, Necromantic,
Major: Healing, Protection, Summoning (less animal spells),
Minor: Sun (reversed),
Additional: heal
Symbol: Hammer and anvil
Align: LG
"The Forger." The race of dwarves and that of gnomes both serve Moradin. He is also venerated by blacksmiths of other races because of his skill with hammer, anvil, fire, and steel. He has forged many of the weapons of legend in his mountain hall and his temples are recognizable by the ever-burning hearth and forge at their centers.
Spheres:
Complete: Combat, Creation, Elemental, Guardian, Healing
Major: Divination, Protection
Minor: Sun
Additional: commune, raise dead,
Symbol: Dragon turtle
Align: N
"God of the Sea." Nereus is the patron deity of the seas, and those are close to the sea revere him. Aquatic races, fishermen, and sailors all pay homage to Nereus for if he is angered by misuse of his oceans he can be a terrible foe. He has been known to destroy entire coastlines with storms when his seas were abused, and even in the best of circumstances can be expected only to let the seas deal with interlopers naturally. He is known to have many clergy all along coastal areas and many of his priests are ocean druids.
Spheres:
Complete: Animal (water creatures), Charm, Elemental (water-based), Weather
Major: Healing, Summoning (water creatures and elementals)
Minor: Protection
Additional: reflecting pool, create food and water, reincarnate
Symbol: Oak leaf and acorn
Align: N
Obad-hai, The Shalm, Ereustiak are all names given to this deity of Telurr. He/She is the god of nature and things natural. The principles of earth, air, fire, water and the interaction of these elements in the natural world make up this ancient religion. Forests, plains, rivers, growing crops, and the animals and people that interact within this complex sphere are the concerns of the servants of Obad-hai. They seek to maintain the natural balance and promote respect for their world. They are at constant war with many of the foes of this ideal regardless of their ethos. Obad-hai is known to have druids and a small number of priests among his following as well as the peasants, witches, herbalists, and hermits that serve him.
Spheres:
Complete: Animal, Elemental, Plant, Sun, Weather
Major: Healing,
Minor: Divination
Additional: call woodland beings, chariot of sustarre, reflecting pool, reincarnate
Symbol: Dodecahedron
Align: LN
"The One and the Prime." Primus has gained enough followers on Telurr to rate his own entry. He is not a member of the family of gods that make up most of the worshiped beings, but is an independent power gaining his strength and authority from the workings and denizens of Nirvana. His priesthood has gained popularity in some regions due to the regimented lifestyle it offers with strictly defined social classes, and with its promise of a position of power in the Hierarch of the afterlife.
Spheres:
Complete: Charm, Guardian, Healing, Law, Protection, Summoning
Major: Divination, Sun
Minor: Astral
Additional: commune
Symbol: Hearthstone
Align: NG(L)
"Goddess of the Hearth." Raunarra is the patron deity of all those who take care of the home, as well as cooks, seamstresses, maids, and mothers. Women mostly serve Raunarra and her temples can be found in most towns and cities. Her clergy will offer aid on many problems of the home from death to childbearing.
Spheres:
Complete: Creation, Guardian, Healing, Necromantic (less animate dead)
Major: Protection, Wards
Minor: Animal, Charm, Divination, Elemental, Plant
Additional: light, prayer
Symbol: Small black dagger
Align: N
Silren is the Mistress of Thieves and the Goddess of Shadows. She is worshiped by thieves almost exclusively. Her shrines are difficult to locate unless one is a thief or has connections within a Thieves Guild. Her priests are thought to offer asylum to criminals and are blamed for the removal of expensive lighting systems in many towns and cities.
Spheres:
Complete: Charm,Healing, Necromantic
Major: Guardian, Protection, Sun
Minor: Combat, Creation, Divination
Additional: commune
Symbol: Grey disc
Align: N(?)
"The Forgetful One." Little is known of Taehm or even if he exists at all. The few priests that worship him claim that he is the awaiting the dawning of a new age to reemerge. It is known that he has not been seen for an eon, if ever.
Spheres:
Complete: Creation, Healing, Necromantic, Protection, Summoning, Sun, Time
Major: Charm, Combat, Divination
Minor: Guardian, Weather
Additional:
Symbol: Laughing mask
Align: N(C)
"Rogue of the Gods." The Laughing Rogue is a minstrel and a miscreant. He is the favorite deity of many thieves and bards. He and his followers are given to high revelry and the consumption of wine, beer, mead, ale, and other more potent diversions. He is known to be responsible for many practical jokes of mythic proportions. He has had some difficulties with Tirab, but neither has seemed too serious about this conflict.
Spheres:
Complete: Charm, Guardian, Healing, Protection,
Major: Necromantic, Summoning, Wards
Minor: Divination, Sun
Additional: raise dead
Symbol: Rune of insanity
Align: CN(G)
"The Mad Arch-Mage." Tirab is the sole known associate of Cor. Few, if any, hold him as their deity although he has had dealings with many Telurrean leaders. Scholars debate whether his seemingly unfathomable behavior is the result of an odd sense of humor or madness. Little else is known of him.
Spheres:
Complete: Chaos, Charm, Creation, Healing, Necromantic
Major: Combat, Divination, Guardian, Protection, Summoning
Minor: Elemental, Plant
Additional:
Symbol: Six red arrows pointed outward
Align: LE
Champion of Evil, Herald of Hell, Scourge of Battle. Trumas is the deity of many soldiers and fighters who deem Lawful Evil most fit to rule, admiring strength, war, and discord. He and his servants especially wish to overthrow Trumwuld, his brother and chief enemy. Trumas is often shown as a six-armed war god wielding barbed black swords, flails, and shields. His sect is powerful , well armed, and feared.
Spheres:
Complete: Charm, Combat, Healing, Necromantic
Major: Elemental, Protection, War
Minor: Guardian, Summoning, Weather
Additional: blade barrier, commune, dispel good, divination, word of recall
Symbol: Silver lightning bolt
Align: LG
"The Invincible." Trumwuld is the champion of rightful combat and chivalrous deeds. He is the deity of those who fight for honor and those who strive for order and justice. There is great enmity between Trumwuld and his brother, Trumas. The two of them continually seek to destroy or thwart each other. Trumwuld does so out of shame for the path his brother chose and his sense of duty, Trumas does so out of hatred.
Spheres:
Complete: Combat, Guardian, Healing, Necromantic, Protection
Major: War
Minor: Charm, Creation, Summoning
Additional: commune, continual light, divination, true seeing, succor, word of recall
Symbol: Three bone sticks
Align: CN(E)
"The Unlooked For." Ulfbluc is the deity of chance, ill luck, misfortune, randomness, and chance. He is regarded as the patron to those who take unusual risks, although intercession is unlooked for. His clergy are only numerous in cities but can be found almost anywhere. Common wisdom holds that it is not prudent to gamble with one of his clergy.
Spheres:
Complete: Combat, Creation, Healing, Numbers, Protection
Major: Guardian, Divination
Minor: Charm
Additional: commune, reincarnate, confusion
Symbol: Shield
Align: LG
Yondalla's people are the halflings. Her concerns are for the good of the community, safety, and security ideals for most halflings. She is the goddess of bounty and growing things so is often supplicated by some farmers as well. She cares for her people and helps them maintain the strength and determination to defend themselves.
Spheres:
Complete: Guardian, Healing, Protection, Wards
Major: Divination, Plant, Summoning, Sun, Weather
Minor: Charm, Elemental
Additional: changestaff, speak with animals, weather summoning